Navigation can also be problematic in Lost Ember. How much the story “clicks” or connects with players is, again, going to depend entirely on the player and their tastes. That said, I still enjoyed the story even if it wasn’t anything I didn’t see coming. More seasoned players will likely see the twists and turns coming well ahead of when they’re supposed to, and that can make unraveling the narrative a chore when it shouldn’t be. Arguably, Lost Ember’s story can come across as rote, particularly once the second half of the game is reached. Moving on now to the narrative, mileage will vary here in regards to how much it will matter to the player. Lost Ember would have benefited from more moments like this. There are some moments that really stand out, though, especially a segment where the player shoots down from a great height into a pool of water below. Linearity is no sin if the gameplay makes up for a lack of freedom, but in Lost Ember’s case it can come up a bit short. Getting to each objective is really the meat and potatoes of the game but to the detriment of exploring. Lost Ember can come across as overly linear at times, which makes switching between animals less impactful. Part of the reason this switching mechanic feels a tad underwhelming is that Lost Ember is content with shuttling players from point A to B with not a lot in between to compel straying from the road in front of them. Unfortunately, this swapping mechanic works from a technical standpoint but doesn’t get beyond the surface with it. From wolf to bird to fish, players are able to hop into a new form and reach new areas within the game world. Starting first with the body swapping, Lost Ember allows players to transition the main character, a spirit seeking to rediscover its identity, between different animals. There are two main conceits in Lost Ember: swapping between different animals to traverse the game world and the delivery of the narrative. While those two examples are of games that wildly succeeded at their design goals, Lost Ember strives to bring its pieces together into a satisfying whole and mostly does so-with some caveats. Splatoon bet the farm on players enjoying multiplayer gameplay that places the focus largely on spraying the ground with ink over going out and blasting opponents. The Legend of Zelda: Breath of the Wild made a big deal of its open world, allowing players multiple ways to approach different puzzles and challenges. Your mental health is more important than pages read.Adventure games are tricky to pull off when they hinge upon a couple of key gimmicks to succeed. There is sensitive content, please read the warning before starting the book. It is a slow burn, medium build reverse harem novel, meaning the main character will not choose between love interests. ** Lost Ember Found is book one of a series and as such does end with a cliffhanger. I am Ember, the Anchor for the Changed, and the fire within me will not be smothered. I will follow their rules for now, but once all the pieces align, I will soar like the phoenix I am named after. Despite that, the Conclave is determined to pair me with a ‘suitable’ Sept, meaning one that would solely be advantageous to them.īut I refuse to be a pawn in their game. I’m an Anchor, a damaged one that wields magic unlike any other female Changed. They weren’t the only ones eager for my return, and by the time we found out, it was too late. Three months before my twenty-fifth birthday, I finally received my wish.Ī brash rescue pushes me into the arms of my twin brother and the father I never met. The experiments took pieces of me that I will never recover, but my hope of being reunited with my family remained intact.
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